There is a very good post, and following comment thread, over on Winds of Change today. I've been participating and I would encourage my politically minded friends to follow suit.
"It stems in part from Henley's post, as well as much of what I've read from people who want to be 'aggressively chasing terrorists' while not invading countries.
How - exactly - does that work? Because I can't figure it out. Let's take the following examples..."
Take a look.
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Today could have been worse. I could have come up positive for an incurable venereal disease. I could have been hit by a car and permanently crippled. I could have an inoperable tumor.
I suppose the insipid platitude, 'you still have your health' is going to have to console me.
This is not me fishing for questions or condolences. It's just flat-out venting.
"Just because someone asks you a question, doesn't mean you have to answer it."
- Theodore Kim, likely quoting someone else
I was sitting in the car this weekend with a friend of mine who was going on, again, about how he doesn't want to get a cell phone. I recognized the tone of someone who was convincing themselves of something that had already been decided and as a good friend, I remained silent.
"I just don't want to be beholden to a little device. I see people all the time, slaves to their ring-tones, grabbing and clutching at their pockets to answer the call. I like being left alone. I like not being available to everyone at all times!"
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And now for something completely different.
In the past, I have pointed out that the core of all role playing games is narrative, or story. So long as the player feels a part of the world, and is instrumental in making changes both to their avatar and to the world itself, they will be happy. In Baldur's Gate, the storyline of being Gorion's son and discovering your dark heritage is not just a McGuffin to pull you through dungeon after dungeon, but rather a fertile environment for your imagination to be intruigued by. Was Gorion really killed? Who is trying to kill me? If I leave Imoen behind, will it screw me later? This guy that knows Gorion - do I trust him? And so on...
Diablo is the most commonly compared RPG, and it's no different in this respect. Your character is faced with a less flexible plot but a far more open-ended inventory and combat environment. The world of Diablo is populated with essentially only weapons, armor, and monsters. As such, the story you're offered is one of glorious combat against seething hoards of hell-spawns bitches - and who among us hasn't felt the rush of victory from long hours with the Diablo franchise. It offers the same degree of fun because it offers the player a part in a desirable narrative and delivers it seamlessly.
The notion that you need a flesh-and-blood GM to deliver the same experience as a pen and paper RPG is just flat out wrong. I've played pen and paper RPGs since the original Chainmail set, culminating in GURPS, and I've had plenty of sit-down sessions that were great hang-outs, but hardly better RPG sessions than my time with the Fallout or Baldur's Gate franchises. The fact is that well-designed CRPGs can deliver as consistant and rich a storyline as a pen-and-paper session, without the limitations of scheduling and GM fatigue. Having GMed a lot of games, I can tell you that no matter how much imagination a human brain can offer - after 4 to 6 hours of coming up with things on the fly, the storyline tends to get a little fuzzy.
I've said 1,000 times before, but I'll say it again. Planescape: Torment was one of the best RPG experiences I have ever had - and it was a CRPG.
He's FRESH, FRESH, exciting! He's so inviting to meeee.
Everyone can thank my intellectual inspiration Fishfry for cajoling me into writing something. I've been reluctant. Recitant. Resistant. Lazy.
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